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Post by Insectduel on Jun 25, 2009 15:00:55 GMT -5
In the memory where the ROM offset is located at x78010 to x7A00F (Bank $3C by $2000). Memory Area $8000 - $9FFF Unused ROM offsets $79F73 to $7A00F
Weapon Select Sound Init Code
Change $992A and $996C to the JSR initial code to the location where the empty unused memory is. Then enter the following below.
20 XX XX JSR $XXXX ; Location to the Sound ID Code. AD 38 01 LDA $0138 60 RTS A9 2E LDA #$2E ; Sound ID to play 4C BE F6 JMP $F6BE ; Init Sound
In the memory where the the ROM offset is located at x72010 to x7400F (Bank $39 by $2000). Memory Area $8000 - $9FFF Unused ROM Offsets $73C86 to $7400F
Music Init while Flashing when all 8 regular bosses are defeated.
Change $8316 to the JSR initial code to the location where the empty unused memory is. Then enter the following below. I recommend playing $0B. And if you're using both of the sound codes, make sure the 20FF1C one is music. You cannot do both sounds or it'll interupt.
A9 XX LDA #$XX ; Music ID to play 20 BC F6 JSR $F6BC ; Init Music 4C 1C FF JMP $FF1C
Sound Init while Dr. Cossack's potrait appeared.
Change $8323 to the JSR initial code to the location where the empty unused memory is. Then enter the following below.
20 XX XX JSR $XXXX ; Location to the Sound ID Code. B9 D7 88 LDA $88D7,Y 60 RTS A9 2A LDA #$2A ; Sound ID to play 4C BE F6 JMP $F6BE ; Init Sound
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