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Post by cirno on Mar 17, 2008 15:10:55 GMT -5
Protogirl looks kind of nice. Her design is awesome.
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Post by Insectduel on Mar 18, 2008 13:51:04 GMT -5
Protogirl looks kind of nice. Her design is awesome. Now that you mention it Sharon, There are updates about MegaGirl Another Fight Story. Keep in mind that those screens are my Testing levels only. I haven't started editing the maps yet. I used ProtoGirl's art base to design her as a 8 bit charater. Except the face routine (Like MM's face or Boss character faces). It require a little ASM Routine if I construct it if possible. MegaGirl meets ProtoGirl Ready to shoot Here it goes FIRE!! ProtoGirl's Jumping Routine. Notice that parts of the arm tile are missing. That's because I been freaking around trying to find the missing set. But it came close comparing to Megaman 3 Protoman's real Jumping style or Blues. I changed Sniper Joe's Projectile shot. Here's the address for those who need it. SniperJoe’s Projectile From - $B086> A9 1A: LDA #$1a - Sprite 3 shot Projectile To - $B086> A9 2D: LDA #$2d - Sprite 4 shot Projectile I currently need help finding Sprite TSA's in a Megaman 1 game if you guys know anything about it. This screenshot below is the key to create Quint out of Big Eye's CHR and TSA Routine. Otherwise I should use Quint's Head in a CHR Routine.
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Carol Melinda
Premier Member
These corporates are cheats and liars. Don't hang with them. Only hang with your family ~ Sakugarne
[ss:American Girl]
Posts: 1,013
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Post by Carol Melinda on Mar 19, 2008 12:21:40 GMT -5
That ProtoGirl Sprite dosen't compare to the art gallery. At least you tried.
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Post by Insectduel on Mar 20, 2008 12:41:58 GMT -5
Thanks for your comments guys. Insectduel needs a lot of work right now. No more questions regarding about this hack until further notice.
I will host more screenshots later. And NetSplit researched MM1 Hacking for several years and knows about it.
*CLOSES*
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Post by Insectduel on Apr 16, 2008 13:10:20 GMT -5
Recent Screenshots on my Megagirl hack (MM1). These shots were from another rom because I don't want to edit the levels yet. Will import GFX into my current Megagirl ROM later. Cirno's level (Will have different GFX and level structures soon) Ice Girls Megaman VS. Cirno She jumps and shoots. She Skates Cirno literally killed Megaman I WAS thinking to do a YouTube Clip on Megaman VS. Cirno. But I've still haven't re-install Direct X to play my FCE Ultra Emulator. Plus I don't have the proper codecs to make .AVI movies on my computer.
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Carol Melinda
Premier Member
These corporates are cheats and liars. Don't hang with them. Only hang with your family ~ Sakugarne
[ss:American Girl]
Posts: 1,013
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Post by Carol Melinda on Apr 17, 2008 15:00:06 GMT -5
That's a great custom level. And I like how you do Cirno's GFX. How about if I do the clip if you want.
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Post by Insectduel on Apr 17, 2008 15:31:09 GMT -5
I appreicaite the offer. But I am gonna release the 1 level patch a little later.
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Post by Insectduel on Apr 22, 2008 13:31:58 GMT -5
Cirno's levelThat's if you want to prance around with Megaman and Cirno.
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Post by stalion619 on Apr 29, 2008 11:57:31 GMT -5
Nice job on the level design Insectduel. Are you still working on it right now?
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Post by Insectduel on May 1, 2008 12:32:16 GMT -5
Nice job on the level design Insectduel. Are you still working on it right now? Yes, but not all the levels yet. ANYWAY Recent screenshots on my Megaman 1 hack. If you guys picked up an IPS Patch copy called Megagirl from Zophar's Domain, then the stage select should look like this. It was made in 1998 which is the graphics only hack. Megaman 1 editors don't exist until the year 2000. I think. The time Dragon Eye Studios started cracking Megaman 1 data. Now, here's the stage select for Megagirl another fight story. I was thinking about changing the BG colors to either Gray, Red, or Green but not the default blue. If you guys played the Parody Touhou Megaman game called MegaMari, Patchouli and Cirno are the bosses in this game. YES I know I spelled Patcholy but that's another way to pronounce it. Gutsgirl is nothing more than the heart on it's head than the cutie face like all the others. My hack can NEVER be a graphics only hack. I will edit all level maps soon. Anyway, there's a few more GFX sprites I need to work on before I get to the frame animations. In a meanwhile I'm hosting 2 joke shots here below. In the year 21XX, Megaman X Teams with Marisa to stop Patchouli's evil plans. Iceman and Cirno also traveled to the year 21XX. Cirno is currently helping Chill Penguin. Iceman and Cirno ended up fighting each other in the Icy mountains.
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Carol Melinda
Premier Member
These corporates are cheats and liars. Don't hang with them. Only hang with your family ~ Sakugarne
[ss:American Girl]
Posts: 1,013
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Post by Carol Melinda on May 2, 2008 13:41:52 GMT -5
Hahahahaha
I love those cute screens.
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Post by bloodmedi on May 4, 2008 8:53:50 GMT -5
Just to let you that I may need to work on the stage select screen again because it is the same as Rockman RX. Plus I love the red BG color.
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Post by Insectduel on May 10, 2008 13:14:15 GMT -5
Stop talking Mogura San. It was me who do the hack. Anyway. Just a few screens about my work on the desk in my living room. Great design eh. It didn't take me long to create Patchouli's Insignia but took me 2 hours. It should be used in every end levels. Just to let you know that all sprite graphics are inserted. Now I should get to the frames. And possibly do Big Eye and Yellow Devil's tilesets if possible. I'm still learning how to edit levels without making the game crash or create any bugs. It's best for me to use Visine than Rock and Roll. But I still use Rock and Roll for other stuff. Just not for editing levels.
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Carol Melinda
Premier Member
These corporates are cheats and liars. Don't hang with them. Only hang with your family ~ Sakugarne
[ss:American Girl]
Posts: 1,013
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Post by Carol Melinda on May 10, 2008 14:14:09 GMT -5
Great job on the project.
You are truly are an Tile artist.
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Post by Insectduel on May 10, 2008 14:23:53 GMT -5
No, not really. But thanks for the sweetness Carol. I'm just do what I need to do on my Megaman 1 Project.
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