Post by Insectduel on Dec 26, 2007 14:02:25 GMT -5
Matrixz did it again.
Just for those who dont know, this is an editor for Megaman 3, 4, 5 and 6 programmed in VB6. But dont judge it based on that
I know some people have had problems getting it to run, though.
kuja killer let me have the project again becouse i wanted to improve it for personal reasons. (and that only). About future updates, the future is unknown.
I decided to create two distributions, one with the vb run-time included (plus other OCX files the editor seem to use), and one without any of that.
The editor uploaded in my site is pack with run-time and other components:
insectduelromhacks.googlepages.com/megaflex0500_rt.zip
You can also find the orginal file in Board 2
And here's the list of what is new: (a great deal of smal things)
* MM4 Graphics Load Editor: Fixed Insert/Remove of entries for Scroll Graphics Load from corrupting data.
* Added a simple Tile Editor in Tile Table
* Vastly improved rendering speed for all bitmaps. (Especially SBD Object Editor and Graphics Load Editor.)
* Possibly fixed random program freezes which occurs on some computers.
* Added detection of changes to file by other programs. The editor will ask if the file should be Re-loaded. (can be enabled/disabled in Config window.)
* Re-Load ROM function now works (F4 key)
* Fixed "Invalid Property Value" crashes in TSA Table found in version 0.42, triggered by TSA Block types which werent in the list.
* Megaman 6: Enemy Editor Insertion/Deletion of enemies now supported.
* Favourite Enemy List file Save/Load
* Fixed Favourite Enemy List from getting messed up after deleting entries.
* Enemy Editor: Insert/Delete Enemy Buttons
* Config: Option to choose if Enemy Editor screen may steal focus when cursor is above screen.
* Option to turn automatic Scroll Map Position search On/Off.
* Manual Scroll Map counter change and editing:
> Manually changing scroll map count updates all scroll-related info, not just direction / # of screens.
> All scroll related data in Screen Editor can be changed after manually changing Scroll Map, without it reverting to the Scroll Map belonging to the current screen (This also applies to when Auto-search is on)
* Megaman 6: Improved scroll event simulation (Mid-level Palette/CHR changes)
* "Ignore Screen Layout Data" option works again now.
* SBD Editor: Added alternate conversion algorithm which ignores the lower row of TSA Blocks, which becomes invisible anyway. This makes it possible for more effective use of Structure space. Can be configured in Config window.
* 8x32 TSA Table resolution mode, which vertically aligns TSA Block graphics in original, unhacked roms. Selection between 8x32 mode or 16x16 mode in Config window.
* Possible to change palette animation values of palette set after using "Force Palette Set" function without palette reverting to the Scroll Map's palette set value.
* "Clear unused TSA Blocks" feature. (Found in Tools Menu.)
* Palette Editor: Added text-boxes for hexidecimal color editing.
* MM4 Graphics Load Editor: For Graphics Loads without sprite palette, Megaman's palette is used to draw sprites in the "VRAM Tile Layout" field.
* Option to disable/enable grid in Tile Table and TSA Table (Config).
* Fixed manual entering of Palette File in Config window.
* TSA Table: Fixed block cursor from being dragged along when moving cursor past picture Up and Left (Along with program crashes which would happen along with this.)
* Fixed "early" palette change refresh glitches, and generally improved refreshing system.
* Global keys (like F5) now works in Configuration window and Text Editor.
* Other smal additions/fixes (See "Complete update list.txt")
Things added by Kuja Killer:
* Added tooltip help for some of the textboxes around the editor.
* Small bugfix to the TSA Table when selecting a pallete for a TSA block. Would cause unknown colors to appear on the selected block.
* Added auto-fill with Right Click mouse button for structure table since all the other editing features had it except this one.
* Palette Editor: Weapon colors now editable when selecting a weapon from the menu. Only MM3-5 currently supported.
This editor DOES NOT run under Windows XP so you must have this application for it to work.
Just for those who dont know, this is an editor for Megaman 3, 4, 5 and 6 programmed in VB6. But dont judge it based on that
I know some people have had problems getting it to run, though.
kuja killer let me have the project again becouse i wanted to improve it for personal reasons. (and that only). About future updates, the future is unknown.
I decided to create two distributions, one with the vb run-time included (plus other OCX files the editor seem to use), and one without any of that.
The editor uploaded in my site is pack with run-time and other components:
insectduelromhacks.googlepages.com/megaflex0500_rt.zip
You can also find the orginal file in Board 2
And here's the list of what is new: (a great deal of smal things)
* MM4 Graphics Load Editor: Fixed Insert/Remove of entries for Scroll Graphics Load from corrupting data.
* Added a simple Tile Editor in Tile Table
* Vastly improved rendering speed for all bitmaps. (Especially SBD Object Editor and Graphics Load Editor.)
* Possibly fixed random program freezes which occurs on some computers.
* Added detection of changes to file by other programs. The editor will ask if the file should be Re-loaded. (can be enabled/disabled in Config window.)
* Re-Load ROM function now works (F4 key)
* Fixed "Invalid Property Value" crashes in TSA Table found in version 0.42, triggered by TSA Block types which werent in the list.
* Megaman 6: Enemy Editor Insertion/Deletion of enemies now supported.
* Favourite Enemy List file Save/Load
* Fixed Favourite Enemy List from getting messed up after deleting entries.
* Enemy Editor: Insert/Delete Enemy Buttons
* Config: Option to choose if Enemy Editor screen may steal focus when cursor is above screen.
* Option to turn automatic Scroll Map Position search On/Off.
* Manual Scroll Map counter change and editing:
> Manually changing scroll map count updates all scroll-related info, not just direction / # of screens.
> All scroll related data in Screen Editor can be changed after manually changing Scroll Map, without it reverting to the Scroll Map belonging to the current screen (This also applies to when Auto-search is on)
* Megaman 6: Improved scroll event simulation (Mid-level Palette/CHR changes)
* "Ignore Screen Layout Data" option works again now.
* SBD Editor: Added alternate conversion algorithm which ignores the lower row of TSA Blocks, which becomes invisible anyway. This makes it possible for more effective use of Structure space. Can be configured in Config window.
* 8x32 TSA Table resolution mode, which vertically aligns TSA Block graphics in original, unhacked roms. Selection between 8x32 mode or 16x16 mode in Config window.
* Possible to change palette animation values of palette set after using "Force Palette Set" function without palette reverting to the Scroll Map's palette set value.
* "Clear unused TSA Blocks" feature. (Found in Tools Menu.)
* Palette Editor: Added text-boxes for hexidecimal color editing.
* MM4 Graphics Load Editor: For Graphics Loads without sprite palette, Megaman's palette is used to draw sprites in the "VRAM Tile Layout" field.
* Option to disable/enable grid in Tile Table and TSA Table (Config).
* Fixed manual entering of Palette File in Config window.
* TSA Table: Fixed block cursor from being dragged along when moving cursor past picture Up and Left (Along with program crashes which would happen along with this.)
* Fixed "early" palette change refresh glitches, and generally improved refreshing system.
* Global keys (like F5) now works in Configuration window and Text Editor.
* Other smal additions/fixes (See "Complete update list.txt")
Things added by Kuja Killer:
* Added tooltip help for some of the textboxes around the editor.
* Small bugfix to the TSA Table when selecting a pallete for a TSA block. Would cause unknown colors to appear on the selected block.
* Added auto-fill with Right Click mouse button for structure table since all the other editing features had it except this one.
* Palette Editor: Weapon colors now editable when selecting a weapon from the menu. Only MM3-5 currently supported.
This editor DOES NOT run under Windows XP so you must have this application for it to work.